Work & projects

The work.
In context.

Three studios. Different challenges. Explore the responsibilities, decisions and people behind the work.

2024–2025LightFury Games

Structure for a growing studio.

Production planning, company-wide Jira and Notion, and decisions that connected departments.

4Jira projects built from zero
Explore LightFury Games
2020–2024Rockstar Games India

Quality at the detail. Leadership across the team.

Hands-on testing, QA team leadership, online services and continuity across global shifts.

2,300defects personally reported
Explore Rockstar Games India
2019–2020Ubisoft Games India

A player’s perspective on live games.

Live events, community issue investigation, mentoring and selected pre-release support.

~7live events led in QA
Explore Ubisoft Games India
Games & servicesExplore the complete index

Games & services

A closer look at the scope.

My contribution varied by title and assignment. The groupings below describe the work I supported.

Rockstar Games

GTA Trilogy QA, completionist validation, online services and integrations.

Read the Rockstar story
  • GTA III — The Definitive Edition
  • GTA Vice City — The Definitive Edition
  • GTA San Andreas — The Definitive Edition
  • GTA V / GTA Online
  • Red Dead Redemption 2 / Red Dead Online
  • GTA VI — online QA
  • Social Club Web
  • Rockstar Games Launcher

Ubisoft live titles

Gameplay, connectivity, events, rewards and player-reported issues.

Read the Ubisoft story
  • Assassin’s Creed Rebellion
  • Brawlhalla
  • Growtopia
  • Horse Haven World Adventures
  • Hungry Dragon
  • Hungry Shark Evolution
  • Hungry Shark World
  • Just Dance Now
  • Might & Magic: Chess Royale
  • Might & Magic: Elemental Guardians
  • Might & Magic: Era of Chaos
  • The Mighty Quest for Epic Loot
  • Rayman Adventures
  • South Park: Phone Destroyer
  • Tom Clancy’s Elite Squad
  • Trials Frontier

Ubisoft pre-release support

Selected Alpha and Box builds, alongside live-operations work.

  • Tom Clancy’s Rainbow Six Mobile
  • The Crew Motorfest — Xbox
  • Assassin’s Creed Valhalla — PS5

LightFury Games

Production planning and studio-wide workflows for a mobile game in development.

My work connected design, gameplay, art, animation, technical disciplines and shared services. The case study focuses on the production systems, planning and decisions I owned.

Read the LightFury story

Platforms & environments

Across devices.
Across the development cycle.

Platforms

Mobile, PC, PlayStation 4/5, Xbox One/Series, Nintendo Switch and Stadia, including console development kits.

Environments

Live operations and pre-release builds at Ubisoft; development, certification and production environments at Rockstar.