Structure for a growing studio.
Production planning, company-wide Jira and Notion, and decisions that connected departments.
Work & projects
Three studios. Different challenges. Explore the responsibilities, decisions and people behind the work.
Production planning, company-wide Jira and Notion, and decisions that connected departments.
Hands-on testing, QA team leadership, online services and continuity across global shifts.
Live events, community issue investigation, mentoring and selected pre-release support.
Games & services
My contribution varied by title and assignment. The groupings below describe the work I supported.
GTA Trilogy QA, completionist validation, online services and integrations.
Read the Rockstar storyGameplay, connectivity, events, rewards and player-reported issues.
Read the Ubisoft storySelected Alpha and Box builds, alongside live-operations work.
Production planning and studio-wide workflows for a mobile game in development.
My work connected design, gameplay, art, animation, technical disciplines and shared services. The case study focuses on the production systems, planning and decisions I owned.
Read the LightFury storyPlatforms & environments
Mobile, PC, PlayStation 4/5, Xbox One/Series, Nintendo Switch and Stadia, including console development kits.
Live operations and pre-release builds at Ubisoft; development, certification and production environments at Rockstar.